Changelog

Changelog

1.6.2

Nov 22, 2024

πŸ›  Improvements

  • Support disabling legends in weather layer overrides.

🐞 Bug Fixes

  • Fix an issue where data inspector values were being interpolated with NO_DATA values.
  • Fix an issue where existing layer legends are not appearing when adding the legend control after layers have already been added to the map.
  • Fix legends not removed when hiding composite weather layers.
  • Fix an issue with wind-particles data not properly interpolating between intervals while animating.
  • Fix missing cloud-cover legend.

1.6.1

Oct 31, 2024

🐞 Bug Fixes

  • Fix a rendering issue with the wind-barbs layer.
  • Fix incorrect symbol size used for rendering wind-dir symbols.

1.6.0

Oct 30, 2024

This version adds support for data operations on encoded raster datasets for generating derived layers. It also adds support for using images with symbol layers. New built-in weather layers have also been added as part of this release that take advantage of these new features and are listed below.

✨ Features

  • Add support for math operations on time series encoded raster data. See the data operations documentation for more information.
  • Add support for image support for symbol layers. See the custom icons documentation for more information.
  • Add support for adding custom image sprites, images, and animated images to be used with symbol layers, including images loaded from a remote source or drawn using HTML canvas.
  • Add new snow weather layer depicting hourly snowfall amounts.
  • Add new weather layers utilizing the new math operations support: precip-accum, precip-accum-text, snow-accum, snow-accum-text, temperatures-max, temperatures-max-text, temperatures-min, temperatures-min-text, wind-speeds-max, wind-speeds-max-text, wind-gusts-max, and wind-gusts-max-text.
  • Add new weather layers utilizing the new symbol image support: lightning-strikes-icons, lightning-all-icons, tropical-cyclones-icons, tropical-cyclones-archive-icons, tropical-cyclones-track-point-icons, tropical-cyclones-track-point-icons-archive, tropical-cyclone-position-icons, and tropical-cyclones-forecast-point-icons.
  • Support setting time series operation on weather layer overrides.

πŸ›  Improvements

  • Improve color scale resampling for non-linear air quality legends.
  • Adjust color scale ramp for precip, snow, and snow-depth layers for better range differentiation.
  • Improve the high end range of the wind-speeds color scale.
  • Improve accuracy of the precip layer by increasing the value range of its encoded raster data.
  • Support for adding and removing legends associated with weather layers that are shown/hidden rather than added/removed.
  • Improve SDF symbol rendering and outlines.
  • Color scale ramp calculation and generation improvements.
  • Improve layer rendering consistency across different mapping libraries.
  • Improve symbol (icon and text) rendering performance, especially when collision detection is enabled.
  • Optimize WebGL rendering performance.

🐞 Bug Fixes

  • Clamp queried encoded raster values to the data source min/max range.
  • Fix top and bottom edge interpolation for encoded raster tiles at zoom 0.
  • Fix an issue where query layer value updates were not being properly triggered, especially when null values were returned for queried results.
  • Fix an issue where query layers and associated resources/layers were not being properly disposed of when removed from the map (affecting encoded raster text layers).
  • Fix several issues with bar legend layout calculations and rendering, update to use color scale generation improvements.
  • Use linear filtering on non-encoded raster tile bitmap textures.
  • Fix issues with cached vector tile data not being cleared and reloaded when data's valid time changes.
  • Add missing category colors for the stormreports layer and fix associated legend.
  • Use fixed decimal places as needed for weather text values (e.g. pressure-msl-text and precip).
  • Fix several rendering issues and inconsistencies with Google Maps and Leaflet mapping libraries.
  • Various minor bug fixes and code improvements.

1.5.4

Sep 12, 2024

🐞 Bug Fixes

  • Fix an issue where tile data intervals were not syncing with their parent data source metadata's valid times after a timeline range change.
  • Fix an issue where tropical-cyclones-archive tracks were not being rendered properly when crossing the anti-meridian.

1.5.3

Sep 5, 2024

✨ Features

  • Add road-weather-* layers for Australia (*-australia) and New Zealand (*-new-zealand).

πŸ›  Improvements

  • Add animation and time series support to raster data sources and raster layers.
  • Add startDate and endDate to data source metadata data schema.
  • Add raster.meld paint property.
  • Add support for transforming data source metadata requests using transformMetadataRequest(source, options) of a SourceSpecification.

🐞 Bug Fixes

  • Improve pauseWhileLoading handling for timeline animation.
  • Start playing layer animation when added to map's timeline if timeline is already active (playing or paused).
  • Fix offset calculations for encoded raster tile data when rendering.
  • Better support of layer masks for multichannel colorization (e.g. radar).
  • Improve data source valid time calculations and range adjustments for time series data.
  • Apply paint.sample.colorscale.stops weather layer overrides to its legend configuration so legends reflect custom colorscales.
  • Fix invalid data evaluator output for tropical-cyclones-error-cone evaluator.
  • Fix an issue where mask layers were not being assigned unique identifiers based on overrides.
  • Improve transform of archive/forecast radar metadata valid times to ensure correct data is rendered based on current time.
  • Fix an issue with tropical-cyclones-* track lines not being rendered properly when crossing the anti-meridian.

1.5.2

Aug 8, 2024

✨ Features

  • Add fires-perimeter weather layer.

🐞 Bug Fixes

  • Fix an issue where alerts geometry would result in mangled output when rendering due to a large number of alerts (large meshes).
  • Update weather layer metadata returned by MapController#weatherProvider.getLayerMetadata to use the composite style type for combined layers that have no style.
  • Fix an issue where the tropical-cyclones layer was including non-active systems.
  • Support for timeScale and clamping playback range on animations and the timeline for more control over playback.
  • Support for transforming GeoJSON data that is loaded from a remote source before rendering.

πŸ›  Improvements

  • Return the layer instance from addLayer if it already exists on the map.
  • Add support for a logical negation filter expression. See the filtering vector data documentation for more information.
  • Improve tropical-cyclones-invests weather layer styles.
  • Add archive storm names to tropical-cyclones-archive (via tropical-cyclones-names-archive).
  • Improve tropical cyclones layer styles, specifically point and track paint styles.

1.5.1

Jul 23, 2024

✨ Features

  • Add wind-gusts, wind-gusts-text, temperatures-24hr-change-text, and temperatures-1hr-change-text weather layers.

πŸ›  Improvements

  • Only include layer metadata returned by MapController#weatherProvider.getLayerMetadata to layers supported by the MapGL SDK version being used.
  • Add interleaved option to layer timing configuration to control how time series data should be requested.
  • Set default line join/cap to .Round.
  • Improve support for custom layer masks.

🐞 Bug Fixes

  • Fix an issue where radar layer was not interpolating between intervals during animation playback, resulting in stepped animations.
  • Fix an issue where a custom colorscale were not being applied to the radar layer when adding the layer to the map via addWeatherLayer overrides.
  • Fix data.quality not being applied to weather layer overrides.
  • Fix the land layer mask not properly inverting the water layer.
  • Remove mask warning for radar if no mask defined.
  • Add missing types to WeatherLayerType for data returned by MapController#weatherProvider.getLayerMetadata.
  • Fix an issue where evaluator weather layer overrides were replacing the default data evaluator configuation rather than extending.
  • Fix legend label unit conversion for temperatures-24hr-change layer measurements.

1.5.0

Jul 3, 2024

This version includes full support for text layers and styling, including support for rendering data values by querying another map layer at a series of coordinate points. Check out our Weather API GeoJSON and static GeoJSON examples to see how this works.

With the new text support, we have added built-in weather layers that display text values for all of our encoded raster datasets, such as temperatures-text and wind-speeds-text. We've also added a new places administrative layer for displaying countries, states, cities, etc. Review the weather layers documentation for the updated list of available layers.

✨ Features

  • Add support for text and query-based text layers.
  • Add support for querying data from other layers to render text values.
  • Add new base/admin layers: water, boundaries, admin-2-boundaries, admin-3-4-boundaries, admin-5-6-boundaries, waterway-ocean-boundaries, waterway-lake-river-boundaries, waterways-text, places, place-city, place-neighborhood, place-country, place-state, roads, road-all, road-motorway, road-trunk, road-primary, road-secondary-tertiary, road-street.
  • Add support for configuring map units, which is used for the legend and the new query-based text layers that query data from other layers.
  • Add support for disabling timeline auto-play after map move.
  • Add support for arrow style particle symbols, including the new wind-particles-arrow weather layer.
  • Add support for masks for raster renderer.
  • Add built-in Colorbrewer color scales. See the normalized color scales documentation for more usage information and examples.
  • Add support for multiple text lines per symbol.
  • Support units prop on the paint.text.value configuration and reload data query layer data on change.
  • Add method for fetching weather layer metadata via MapController.weatherProvider.getLayerMetadata(), which will return the full list of supported built-in layers along with additional information about them.
  • Add an isReady property to MapController to check if the map has been fully initialized and is ready for use. If this property returns false, then you'll need to set up an event handler to listen for the load event before using the map controller.

πŸ›  Improvements

  • Normalize particle properties to 60 FPS so they are consistent across variable screen FPS values.
  • Backfill edges of encoded raster tiles to prevent tile seams from appearing after interpolation.
  • Improve particle rendering so that particle density and speed are more consistent across different screen sizes, resolutions, and zoom levels.
  • Optimize wave particle rendering performance.
  • Improve symbol rendering and various map-based pitch/rotate configurations.
  • Improve handling of 404 tile responses and tiles with null data.
  • Improve encoded raster data query performance.
  • Adjust layer DataQuality enum values to be more consistent and predictable.
  • Improve layer mask handling and rendering. For built-in layers, adding a mask in the layer overrides uses new syntax: mask: { layerId: 'water' }.
  • Deprecate paint.raster.opacity, use the root-level paint.opacity property instead.
  • Deprecate paint.sample.opacity, use the root-level paint.opacity property instead.
  • Deprecate paint.particle.speed, use paint.particle.speedFactor property instead.
  • Deprecate paint.particle.trailsFade, use paint.particle.trailsFadeFactor property instead.
  • Deprecate LayerType.particles, use LayerType.particle instead.
  • Deprecate DataQuality.normal, use DataQuality.medium instead.
  • Deprecate DataQuality.minimal, use DataQuality.low instead.
  • Deprecate the aerisweather.mapsgl.weather utility methods for returning built-in weather layer data source and layer configurations. Use the new MapController#weatherProvider.getWeatherLayerConfig() and MapController#weatherProvider.getLayerAlias() methods on your MapController instance instead.

🐞 Bug Fixes

  • Fix and improve several issues related to time series and animation data loading and handling.
  • Fix issues where some event handlers were not being removed properly after removing and disposing of layers.
  • Fix issues with label placement for bar legends, especially for non-interpolated positions.
  • Fix several rendering issues when using Leaflet.
  • Fix several rendering issues when using Google Maps.
  • Reload GeoJSON data when the URL changes for geojson data sources.
  • Better handle composite weather layers that return an array of layers in MapController.getWeatherLayer.
  • Fix an issue where providing paint overrides to raster weather layers like satellite would throw an error.
  • Fix issues with the *.d.ts typings distributed with the NPM package.

1.4.3

Apr 11, 2024

✨ Features

  • Add combined radar layer, which deprecates the separate fradar layer. The radar layer is now used for both past and future time intervals with seamless transition between them.
  • Add additional road weather layers for all supported regions: road-weather-temperature-*, road-weather-temperature-freeze-*, road-weather-risk-hydroplane-*, road-weather-risk-rollover-*, road-weather-risk-low-viz-fog-*, and road-weather-risk-low-viz-snow-*

🐞 Bug Fixes

  • Improve bar legend label cell positioning.
  • Fix an issue where redraws/updates would occasionally not get fired.

1.4.2

Mar 12, 2024

✨ Features

  • Add additional AQI data sources and layers.
  • Add snow depth source and layer.

🐞 Bug Fixes

  • Fix bar legend cells not filling full legend width occasionally.
  • Improve legend bar label placement based on non-linear positions.
  • Fix render context not resizing in all cases when the map container size changes.

1.4.1

Jan 30, 2024

✨ Features

  • Add support for land and water masks for weather layers.
  • Add support for custom sample expression chunks in shaders to perform custom calculations on the encoded data.
  • Add opacity property at the root of paint styles to control the entire layer's opacity for all layer render styles.

πŸ›  Improvements

  • Improve layer mask handling, update to load global data tile when added.
  • Improve bar legend cell layout calculations.
  • Validate Legend options.width and clamp to min value.
  • Improve particle density calculations across map sizes for better consistency.
  • Set default particle count to 0 with normal density.
  • Revert default layer quality to normal for sample fill layers.

🐞 Bug Fixes

  • Check current/next data when calculating data meld progress.
  • Don't resume animation after pan/load if explicitly paused.
  • Fix autoplay not working for timeline/animations.
  • Right-size animation tile LRU cache for total visible tiles.
  • Set initial time series data when layer is added and using existing data source.
  • Fix d.ts generation issues for NPM package.
  • Update default data evaluator to support object values.
  • Fix color LUT value range assignment using draw range.
  • Fix data range calculations for custom shader expressions.
  • Fix occasional shader errors due to ValueRange struct.
  • Fix context not resizing/redrawing on map resize.
  • Pass inset from map control options to legend instances.
  • Properly handle array of two values for legend insets.
  • Set colorInterval to non-zero value if total colors need reducing.
  • Invalidate context size when resizing map.
  • Add setSize method to MapController, fix size/resize invalidation issues.
  • Reset particle trail state on animation restart/stop.
  • Fix layer mask issues when using with Google Maps.
  • Support new layer opacity for all renderer types.
  • Clamp color scale value range to layer's drawRange.
  • Fix sample data range not being set from color scale range override for shader.

1.4.0

Oct 25, 2023

🚨 Deprecated Weather Layers

Global weather conditions layers now contain both archive and forecast data and will return the appropriate data based on the requested time. Therefore, the previous forecast-specific weather layers (prefixed with f) have been deprecated and will fall back to the primary layer if used.

For example, adding temperatures will now display the same data as temperatures and ftemperatures depending on time.

Refer to the weather layers documentation for the updated list of supported layers.

✨ Features

  • Update weather conditions layers to use combined past/future data source.
  • Add Road Weather layers for Japan: road-weather-summary-japan, froad-weather-summary-japan, road-weather-surface-japan, and froad-weather-surface-japan.
  • Add tropical cyclone layers. See the list of supported tropical cyclone layers.
  • Add raster satellite layers: satellite, satellite-visible, satellite-geocolor, satellite-water-vapor, satellite-infrared-color.
  • Add precip and cloud-cover layers.

🐞 Bug Fixes

  • Fix timeline not resetting to current time when stopped.
  • Fix missing workers in NPM bundle.
  • Reload source metadata when timeline range changes.
  • Reload data when geojson data source url changes.
  • Fix stroke opacity style not being applied to vector layers.
  • Fix missing legend for pressure-msl-contour layer.

πŸ›  Improvements

  • Check metadata response status code before parsing.
  • Don't add deprecated layer aliases if already exists on map.
  • Improve handling of existing layer checks.
  • Improve encoded data processing performance for inspector query.
  • Improve resource clean up on disposal.

1.3.5

Oct 11, 2023

🐞 Bug Fixes

  • Fix Aeris authentication token not refreshing on 401 tile responses at times.
  • Better handling of removed Mapbox map instance, force resource disposal.

1.3.4

Sep 20, 2023

✨ Features

  • Refactor time-based data animations to support interleaved interval loading with improved caching. Now more data intervals can be requested for an animation concurrently while the initial data is animating, which leads to gradually smoother and more detailed animations as more data loads.

πŸ›  Improvements

  • Improve time series support for encoded/vector tile layers.
  • Improve and optimize memory management and disposal for animation data.
  • Adjust max time series intervals based on desktop/mobile for animation to reduce data usage on mobile devices.
  • Improve encoded tile loading and parsing performance.

🐞 Bug Fixes

  • Fix now reference time for layer visibility check based on timeline playhead position.
  • Update dynamic legends on map timeline advance.
  • Fix encoded tile source loading after time handling changes.
  • Fix unnecessary tile request calls on map move.
  • Improve url timestamp handling for vector Raster Maps tile requests.
  • Optimize particle updates when the associated layer/source data is dirty.
  • Properly reset particle state when map bounds changes.
  • Set particle density to ParticleDensity.count if count is 0.
  • Fix layers not always rendering on timeline scrub when not animating.
  • Properly convert ISO date string to dates, various valid time improvements.
  • Fix air quality point layer category color assignment.

1.3.3

Aug 23, 2023

🐞 Bug Fixes

  • Fix particle rendering to apply particle color to the state alpha values.
  • Fix incorrect legend code for feels-like layer.

1.3.2

Aug 15, 2023

✨ Features

  • Add improved land masking for maritime-related layers.
  • Add MapController properties to return active source/layer ids (sourceIds, layerIds and weatherLayerIds).

πŸ›  Improvements

  • Improve particle density scale calculations, set default density to 'normal'.

🐞 Bug Fixes

  • Don't return null vector object for empty sample layer feature query.
  • Fix Leaflet/Google rendering and resize issues with layer masks.
  • Fix render update not triggered on layer removal for leaflet.
  • Fix timeline scrubbing not always working for encoded sources.
  • Fix vector data inspector query not always returning proper data.
  • Support multi-layer alias for hasWeatherLayer check.
  • Fix particle alpha when initializing during pan/zoom.

1.3.1

Jul 1, 2023

🐞 Bug Fixes

  • Fix issue with wind/wave particles not rendering properly due to a bug introduced in 1.3.0.

1.3.0

Jun 30, 2023

This version now includes support for the new Vaisala Xweather Road Weather data sets with new layers: road-weather-summary-us, road-weather-surface-us, road-weather-summary-europe, and road-weather-surface-europe. Learn more about Vaisala Xweather Roads (opens in a new tab).

✨ Features

  • Add support for new Vaisala Xweather Road Weather data sets and layers.
  • Add support for feature filters in vector layers.
  • Add support for masking layers using another layer.

πŸ›  Improvements

  • Update vector web worker to use transferable objects for optimization.
  • Various performance improvements and optimizations.

🐞 Bug Fixes

  • Fix point legend values concatenating instead of replacing when updating.
  • Set minZoom/maxZoom from metadata if defined.
  • Fix depthRange issues when using MapsGL with Mapbox.
  • Use PM2.5 instead of PM2P5 for air quality layer data evaluator.

1.2.4

Jun 8, 2023

✨ Features

  • Adds new maritime layers. See the sst, ocean-, wave-, and swell- layer identifiers.
  • Adds new lightning-all and lightning-flash layers.

πŸ›  Improvements

  • Renamed air-quality-aqi to air-quality-index and air-quality-aqi-categories to air-quality-index-categories. The previous layer codes will continue working as aliases.

🐞 Bug Fixes

  • Fix issues with WebGL2 support checks.
  • Improve nodata edge rendering.

1.2.3

May 12, 2023

🐞 Bug Fixes

  • Fix base MapsGL server path.

1.2.2

May 11, 2023

✨ Features

  • Adds new weather layers for our Vaisala Xweather high-resolution global Air Quality forecast model. See the air-quality-xxx layer identifiers based on dataset and pollutant.

1.2.1

May 2, 2023

🐞 Bug Fixes

  • Fix flipped wind particle y-axis direction.

1.2.0

Apr 11, 2023

✨ Features

  • Adds support for new session-based MapsGL server authorization.
  • Add width paint options, improve interval calculations for contour paint style type.
  • Add support for timeRange on layer config in order to restrict a layer's visibility to a specific time range during animation.
  • Support clamping tile source requests to a specific coordinate bounds, in which case tiles will not be requested if they fall outside of this bounds.
  • Support nodata when using interpolation for the sample paint style.

πŸ›  Improvements

  • Improve support for custom encoded data sources and tile layers.
  • Support disabling missing data interval requests.
  • Only trigger a redraw if any layer is flagged as dirty.
  • Improve source metadata typesdefs.
  • Support different width and height values for a tile's size.

🐞 Bug Fixes

  • Fix relative time conversion and support relative time in config when configuring a timeline's start/end range.
  • Fix and improve animation handling for encoded layers.
  • Fix data inspector issues for nodata support.
  • Fix various issues regarding removing and re-adding layers as well as handling layer visibility.
  • Use render buffer pixel ratio for viewport scale instead of devicePixelRatio.

1.1.2

Feb 9, 2023

🐞 Bug Fixes

  • Fix missing typedefs for NPM module.

1.1.1

Feb 9, 2023

✨ Features

  • Add enable/disable support to data inspector control.
  • Add fullscreen toggle support to MapController via toggleFullscreen().
  • Add support for particle.density paint property, which adjusts the particle density based on overall viewport size and resolution to retain a similar density across different screen sizes.

πŸ›  Improvements

  • Improve NPM module usage and Typescript typedefs.
  • Improve contour rendering and interval calculation.
  • Improve heatmap defaults and rendering.
  • Properly dispose resources on MapController.dispose.
  • Return data inspector/legend control instances from add methods.
  • Default styling improvements to built-in weather layers.
  • Various bundle optimizations and memory improvements.

🐞 Bug Fixes

  • Fix data inspector not working if added after layers.
  • Fix render issues when resizing the render context/viewport.
  • Fix bad zoom scaling when panning for raster render type.
  • Fix canvas transformation error with raster Google Maps.
  • Fix missing map container div reference causing tooltip position issues.
  • Fix LegendControl units toggle not working on click.
  • Disable data inspector time interpolation when meld disabled.
  • Fix Google Maps issue where layers don't render initially until bounds changes.
  • Fix map library version checks in controller.
  • Fix tile data cache issues during animation state changes.
  • Fix particle rendering issue when canvas is resized.
  • Skip data inspector evaluator if empty object.
  • Update animation goTo method to no use total duration.
  • Use nearest filter for color LUT texture when sample interpolation is disabled.
  • Fix precip layer configs, add missing weather layers.

1.1.0

Nov 30, 2022

✨ Features

  • Add support for Google Maps.
  • Add support for MapLibre.
  • Add setCenter/setZoom to map controllers.
  • Support pausing animation while required data loads.

πŸ›  Improvements

  • Better handle WebGL2 context creation.
  • Properly dispose resources on MapController.dispose.

🐞 Bug Fixes

  • Fix data inspector not working if added after layers.
  • Add delay when resizing FBO buffers on window resize events.
  • Convert shader to ES 3.0 syntax at compile time if using a WebGL2 context.
  • Avoid starting new RenderLoop handle if already running.
  • Unbind vertex array when resetting WebGL state.
  • Fix bad zoom scaling when panning for raster render type.
  • Fix map renderer type check at initialization.
  • Fix resize handling for raster render type.
  • Fix map controller viewport info not being set at initialization.
  • Resize particles FBO when canvas context is resized.
  • Fix precip weather layer configs, add missing weather layers.

1.0.1

Sep 6, 2022

✨ Features

  • Support external/manual advancing of animations.

🐞 Bug Fixes

  • Fix useTotalDuration not being passed via advance.
  • Force tile data layout metadata to be integers.
  • Handle undefined data evaluators, add evaluator for visibility.

1.0.0

Aug 1, 2022

πŸ›  Improvements

  • Add isActive prop to animations to handle playing or paused.
  • Increase default radar data quality.

🐞 Bug Fixes

  • Fix premultiplied alpha in shaders.
  • Fix tooltip positioning when not fullscreen.

1.0.0-beta.5

Jul 22, 2022

πŸ›  Improvements

  • Prefix layer key with id for layer id uniqueness.

🐞 Bug Fixes

  • Discard vector points outside draw range.
  • Fix issue where opacity was not working properly for sample fill layers.

1.0.0-beta.4

Jun 24, 2022

🚨 Breaking changes

  • Public interface in the global scope has been changed to aerisweather.mapsgl for the SDK. Previously this was defined as aerisgl but has changed in this release. The SDK documentation has been updated to reflect this change as of 1.0.0-beta.4.

✨ Features

  • Add data inspector control and built-in data evaluators.
  • Add support for nowcast/fradar dataset.
  • Create base styles.css for map controls.
  • Support clamping layers to past/future time ranges only.
  • Support full gradient for sample fill when setting sample.colorscale.interval to 0.
  • Update layer visibility based on animator time mode.

πŸ›  Improvements

  • Allow custom data loader for GeoJSON worker.
  • Use gradient color scale when interval is 0.

🐞 Bug fixes

  • Update texture parameters properly based on state.
  • Add color for fire stormreport type.
  • Fix map feature query when using Promises.
  • Invalidate time series when animation time range changes.
  • Prevent runaway tile requests for time series data.
  • Properly update timeline child animation delay and duration props.
  • Skip tile request when cached tile is in failed state.

1.0.0-beta.3

Jun 10, 2022

✨ Features and improvements

  • Add support for dynamic point legends. See the points.values configuration for more details.
  • Add built-in legend for the alerts weather layer. This is a dynamic legend that will show alert information for active alerts within the visible map bounds.
  • Add support for re-ordering layers in the stack. See moveLayer method for more details.
  • Cancel pending data source requests when all consuming layers have been hidden or removed from the map.
  • Improve handling of hidden layers in the render loop.
  • Update color scale for the wind-speed weather layer to improve differentation between values at higher values.

🐞 Bug fixes

  • Fix rendering issue on some Android devices related to sample layer animations.
  • Fix disposal of resources and event handlers when layers are removed from the map.
  • Fix parsing and rendering of data when using a geojson data source with a static GeoJSON object for the data.
  • Fix opacity not rendering properly for the raster layer style.

1.0.0-beta.2

May 27, 2022

✨ Features and improvements

  • Add new legend support with auto-configured legends for the built-in weather layers. See our getting started guide for legends for more information.
  • Update default lightning-strike weather layer styling for improve differentiation between data categories.

🐞 Bug fixes

  • Fix heatmap layers not rendering.
  • Fix fill opacity for circle layer styles.
  • Fix grid renderer not updating spacing and symbol sizes on paint style changes.
  • Improve handling of hidden layers based on visible property.
  • Disable animations associated with hidden layers.

⚠️ Known issues

  • Legends are not currently configured for the alerts weather layer. This will be available in an upcoming beta release.
  • Rendering issue on some Android devices when animating encoded data with sample layers.

1.0.0-beta.1

May 13, 2022

  • Initial beta release

⚠️ Known issues

  • Heatmap layer styles are not rendering properly.
  • Opacity does not work properly for filled circle layer styles.