ParticlePaint

class ParticlePaint(var kind: ParticleKind = ParticleKind.CIRCLE, var density: ParticleDensity = ParticleDensity.NORMAL, var count: Int = 0, var size: Size = Size(2), var speed: Double = 1.0, var trails: Boolean = true, var trailsFade: Double = 0.97, var dropRate: Double = 0.01, var dropRateBump: Double = 0.01) : Paint

Constructors

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constructor(kind: ParticleKind = ParticleKind.CIRCLE, density: ParticleDensity = ParticleDensity.NORMAL, count: Int = 0, size: Size = Size(2), speed: Double = 1.0, trails: Boolean = true, trailsFade: Double = 0.97, dropRate: Double = 0.01, dropRateBump: Double = 0.01)

Properties

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var count: Int
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var size: Size

The size of each individual particle. For wind particles, you only need to set one integer. For wave and swell particles, you can set the width and height individually to create rectangular particles.

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