Particle Paint
class ParticlePaint(var kind: ParticleKind = ParticleKind.CIRCLE, var density: ParticleDensity = ParticleDensity.NORMAL, var count: Int = 0, var size: Size = Size(2), var speed: Double = 1.0, var trails: Boolean = true, var trailsFade: Double = 0.97, var dropRate: Double = 0.01, var dropRateBump: Double = 0.01) : Paint
Constructors
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constructor(kind: ParticleKind = ParticleKind.CIRCLE, density: ParticleDensity = ParticleDensity.NORMAL, count: Int = 0, size: Size = Size(2), speed: Double = 1.0, trails: Boolean = true, trailsFade: Double = 0.97, dropRate: Double = 0.01, dropRateBump: Double = 0.01)